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How to play El Dayra
The complete rules, exactly as they come in the box — no manual required.
- Players
- 3 – 10
- Ages
- 8+
- Cards
- 54 cards · 13 types
How to play
No manual needed. Four steps and you're in — the cards do the rest.
Form a circle
Everyone sits in a circle with the deck in the middle. The youngest player draws first.
Draw & do it
Every card spells out exactly what it does. It's all about who ends up wearing cards — get stuck with one and it's not a win.
7 cards and you're out
Wear seven cards and you leave the circle in «ghost mode»: nobody may answer you or even crack a smile at you.
Last two win
If anyone answers you, they take your place and you jump back in from zero. The game ends when the circle is down to two — they're the winners.
📜 The full rules, straight from the box+
El Dayra is the right game for any get-together. Simply put, everyone gathers in a circle, and so do the cards. The youngest person in the circle draws the first card. Every card's job and how to use it is explained on the rules sheet. The game is all about who ends up wearing cards. So if you get stuck with a card, don't celebrate — that means you're losing, boss. Trouble starts when you've worn seven cards: the circle loses one player, and you, star, are out. But don't worry — you still get a chance to play again. Once you're out with seven cards, you're in «ghost mode». That means none of the players may answer you or even acknowledge you with a smile. So what if someone answers you? Then you take their place, they step out, and you start from zero. The game ends when the circle is down to just two players — and they're the winners.
Full rules
- 1El Dayra is the right game for any get-together. Simply put, everyone gathers in a circle, and so do the cards.
- 2The youngest person in the circle draws the first card.
- 3Every card's job and how to use it is explained on the rules sheet.
- 4The game is all about who ends up wearing cards. So if you get stuck with a card, don't celebrate — that means you're losing, boss.
- 5Trouble starts when you've worn seven cards: the circle loses one player, and you, star, are out.
- 6But don't worry — you still get a chance to play again.
- 7Once you're out with seven cards, you're in «ghost mode».
- 8That means none of the players may answer you or even acknowledge you with a smile.
- 9So what if someone answers you? Then you take their place, they step out, and you start from zero.
- 10The game ends when the circle is down to just two players — and they're the winners.
El Dayra cards
- Rhyme— Word after word… whoever freezes, wears it
- Stick It On— A poisoned gift for your favorite person
- Drop One— The smooth operator — ditch a card
- Take It— Pure pettiness from the game's creator
- Shake Me— One move, and everyone has to copy it
- Lights, Camera— Act out the movie… and see who wears it
- Ask— One question, no dodging
- Name It— 5 categories, 60 seconds, empty brain
- Hands Down— Last hand down takes it
- Confess— Five fingers… a lot of secrets
- Sing— Sing, stop on a letter… your turn
- The Verdict— The circle decides, you deliver
- Light It Up— The joker — pick any of the other 12